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Drums · Generator · Practice tool
Drum rudiment orchestrator
Turn paradiddles, six-stroke phrases, and other named rudiments into kit movement ideas with accent routes, lead-hand travel, kick-aware diddle substitutions, and a count-by-count phrase table.
How to use it
- Start with a named rudiment you already know, then change only one orchestration variable at a time.
- If the phrase does not reset every 4/4 bar, loop it anyway. The turnover is often the point.
- Use the accent route to hear the shape first, then use the hit table to clean up sticking details.
- The kick-the-diddles mode works best when you want a more linear fill without abandoning the original hand pattern entirely.